Simulation games fall under the perfect umbrella for the modding community. The open-ended nature of the format allows players to imagine new ways to expand what is already provided to them. One of the best games to dabble with mods in is Satisfactory, the open-world factory-building game by Coffee Stain Studios.
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There are quite a few types of mods that players could look to adding, such as enhancing the look of the factories built or changing the way the game is played. Other mods simply add objects that can make creating factories more interesting and rewarding. No matter what players are looking for in Satisfactory, there's a mod for that.
Updated on September 9th, 2021 by Chris Birsner: Satisfactory remains one of the more interesting sandbox games to play around with. There is so much to explore in the game and lots of different kinds of machines that can be built to form the perfect factory.
Because of how popular the game is, the modding community continues to put out lots of content for players to try out. From quality-of-life improvements to essential additions, these add-ons continue to grow and it is important to be reminded of what are the best Satisfactory mods of 2021 and if there have been anything players have missed.
Mod by Feyko
Working on building a factory can be a ton of work and it may get even more frustrating for some if they are trying to work while it is nighttime in the game. Luckily, there is a simple modification out there that allows players to make their world be in permanent daylight.
With the "Permaday" mod, players are given a few new commands to control the daylight cycle. This includes setting the day at a specific hour, adjust the overall speed of the day, and adjusting the individual time that day and night exist in the world.
Mod by Andre Aquila
The factories themselves can be beautiful by themselves, and sometimes they just aren't. To help with this, mods like the "Decoration" mod come in handy. Decoration does something unique as it doesn't actually add anything new to the game. Instead, it pulls different natural flora players can find in the game and allows the player to place them around the factory.
This means that 86 different trees, 84 different rocks, and 40 different corals have been made available to decorate the exterior of the factory to make it feel more one with the environment.
13/15 Fluid Extra
Mod by DavidHGillen
On top of this, two super helpful elements that are being worked on for the mod are the Mini Water Extractor and the A.I. Fluid Packer. The water extractor can fit into small amounts of water and can greatly reduce power. The fluid packer is still being worked on but will simplify the packaging workflow.
Mod by Boyshall
Moving around the map can be a bit time-consuming and tedious, especially when trying to get a task done as soon as possible. Something that could help is a device that can teleport the player around. In the "Teleporter" mod, players will unlock the ability to make a teleporter once they reach tier five.
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When placing a teleporter, players will be prompted to give the teleporter a name. This is to help identify it when using another teleporter to try to get to it. It's important to note that the mod is not functional in multiplayer.
11/15 Passive Mode
Mod by Milesnocte
Despite the focus on building factories in the game, there is a combat system implemented into Satisfactory that can reap some nice rewards supply-wise. With the various monsters lurking around the player, it's easy for some to feel like they can't just focus on the fun of the sandbox gameplay.
The "Passive Mode" mod completely gets rid of all of the monsters in the game as well as removes the toxic gas that exists near some of the plants and rocks. This is the perfect mod for those that just want some peace while creating factories.
10/15 Item Dispenser & Item Hopper
Mod by Blogmaster Avery
When handling a ton of different items in the game, it's nice to have places where they can be stored. It can be even more helpful if these storage containers were able to quickly cause a transaction between them and the player.
With the Item Dispenser and Item Hopper mods, two new devices are added to the game that will help players manage this. The hopper will immediately take items out of the player's inventory and place them immediately onto a conveyor belt. Contrastly, the dispenser will take items that are placed in and automatically give them to the player.
9/15 Pak Utility Mod
Mod by Mircearoata
Some mods are known for making games much more flexible and even more accessible to people and the "Pak Utility Mod" is no exception to this. The add-on gives players a ton of commands that can help the player see their factory from different perspectives but also allows them to experience the game in different ways.
Its primary command is "!fly" which allows players to take flight as they get an overhead look of their factory. There are also commands for keeping the player immune, unlocking all research, and getting rid of building costs. In other words, these are cheats.
8/15 Floor Hole And Ceiling Logistics
Mod by Andre Aquila
From the creator of the Decorations mod that it may pair well with. The "Floor Hole and Ceiling Logistics" mod looks at the problems that Satisfactory has with being able to connect devices through various structures and makes it a lot easier to pull off.
Things like a Conveyor Hole that can move items up and down and a Pipe Hole that ranges in sizes makes it possible to surrounding the building with machines in a lot more compact way. Those production lines that take up a wide amount of area could be a thing of the past.
Mod by Blackout22
The open world is fun to navigate, but finding the way back home could be difficult. Why not have a map open at all times as the journey happens? In the "Minimap" mod, players can take full advantage of the world map while moving around the environment.
Once activated in the game's UI setting, players can press M to toggle it on and off. From there, players can drag the minimap anywhere they want it on the screen. Players can also use it to zoom in on specific areas of the map.
6/15 Efficiency Checker Mod
Mod by MarcioHuser
At the end of the day, players just want their factories to run at peak performances and be as productive as possible. The only issue is that the base game of Satisfactory doesn't give players a direct way to know whether or not their operation is doing well or not outside of giving it an eye test.
With the "Efficiency Checker Mod," a good amount of buildings are added with each being able to measure a different phase of the production line. These buildings will give players a general idea of how effective the factory is and if there is a risk of underflowing.
5/15 Logistics 2.0
Mod by xDarix
There is a science to conveyor belts in real-life factories, so there should be a bit more flexibility in how the production flows throughout the player's system. Players who looking for a bit more flexibility with the belts in the game should install "Logistics 2.0."
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This adds machines called the Itemthrottles that change the number of items that should pass through by minute, allowing for a more even production line that doesn't overflow. The Overflowtoggle simply checks for overflow and streamlines the movement process. The Overview Terminal controls the Itemthrottles.
Mod by TwoTwoEleven
Building things can be a lot of fun in Satisfactory, but it can be challenging to place certain items down considering that most of the items in the game have one default size. That's why one of the best mods to try out is the Micro-Manage mod.
Simply put, the add-on allows players to adjust any object in the factory to a certain size and position of their liking. These objects can also be easily rotated as well, meaning that players will be able to get into the nitty-gritty of perfecting their structures.
Mod by Boyshall & Algalish
Factories can always be more productive than they are and what can help is adding more buildings that can increase the efficiency of the overall output. That's where the "MK++" mod comes in. The main focus of the add-on is to add additional tiers to systems that are already in the game.
Many of the types of buildings received three new variants. This includes Constructor, Refinery, Foundry, Smelter, Manufacturer, Assembler, and much more. While efficiency increases greatly with each tier, players need to be aware of the power the more efficient tiers draw.
2/15 Ficsit Farming Mod
Mod by I_am_chicken29 & mrhid6
As of the writing of this article, the "Ficsit Farming Mod" is a few months outdated but there is no indication an update won't be coming to the mod sometime soon as the project was recently started. By installing this, players will be able to grow a variety of different crops from wheat to berries.
Growing these ingredients can help put together recipes that are also available for players to use. In addition to all the crops, various tools and buildings were added to the game including a greenhouse, a cooker, and a composter. With this, the game becomes just like other real-life sims.
1/15 Refined Power
Mod by mrhid6 & I_am_chicken29
Another mod that hasn't been updated in a few months as of the time of writing, the "Refined Power" mod is among the most used mods in the Satisfactory community. From the creators of the Ficsit Farming Mod, this add-on offers 26 custom buildings that can add different kinds of power sources to the game.
Those looking to power their factories with wind can now install wind turbines. Those who are looking to go solar now can install panels. Other power sources include water turbines, heaters, boilers, generators, reactors, and more.
Satisfactory is as of 2021 in Early Access on Steam, available on PC only.
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